Fireball box

The goal fireball box this collection is to provide a set of basic and instructive examples that introduce the various features in Three. The source code for each page contains detailed comments. Many of these features are described in more detail in the examples below. Ambient Color, Emissive Color, Specular Color, Shininess amount, and Opacity amount.

This example applies the modifier to a variety of cube geometries, resulting in spherical and beveled cubes. May be useful for targeting icon or mouse pointer icon. Uses ideas from examples: Mouse Sprite, Mouse Hovering, and Texture from Canvas. Same controls as in “Mesh Movement” example.

Otherwise, same controls as in “Mesh Movement” example. These effects are combined to create an animated fireball. Includes GUI to adjust shader parameters. Only works well with spherical objects. Each vertex in a given geometry corresponds to the position of a particle. Customizable particle properties include particle image, rotation, size, color, and opacity. SPACE” to pause, “R” to rewind, “S” to stop.

Incorporates code from examples: Webcam Texture, Mesh Movement, Reflection, Skybox, and Viewports – Dual. Detects motion occuring over graphics regions, and changes texture on spinning cube accordingly. Y buttons change colors of square. Hit” will appear at the top of the screen once for every vertex intersection. Includes a method for drawing the arc between two points on a sphere. Geometry, creates a topological data structure consisting of vertices, edges, and faces, with incidence data for each.

We are on the frontier of exploaration with this beta! When you make changes to the song, the URL is updated to reflect your changes. When you are satisfied with your song, just copy and paste the URL to save and share your song! Notes go into patterns, and you can edit one pattern at a time. Those numbered boxes at the bottom of the editor are the different patterns you can edit.

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