Christmas entree ideas

This article is written like a personal reflection, personal essay, or argumentative christmas entree ideas that states a Wikipedia editor’s personal feelings or presents an original argument about a topic. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more.

It is an example of the democratization of content production and the flattening of traditional media hierarchies. The advent of user-generated content marked a shift among media organizations from creating online content to providing facilities for amateurs to publish their own content. The role of the passive audience, therefore, has shifted since the birth of new media, and an ever-growing number of participatory users are taking advantage of the interactive opportunities, especially on the Internet to create independent content. Grassroots experimentation then generated an innovation in sounds, artists, techniques, and associations with audiences which then are being used in mainstream media. This is a useful way to exclude email, two-way instant messages, and the like. UGC often also has a collaborative element to it, as is the case with websites that users can edit collaboratively.

Creation outside of professional routines and practices: User-generated content is generally created outside of professional routines and practices. It often does not have an institutional or a commercial market context. In extreme cases, UGC may be produced by non-professionals without the expectation of profit or remuneration. Motivating factors include connecting with peers, achieving a certain level of fame, notoriety, or prestige, and the desire to express oneself. For example, companies may ask users to post their reviews directly to their Facebook page. This could end up disastrous if a user makes a comment that steers people away from the product. The action of linking to a work or copying a work could in itself motivate the creator, express the taste of the person linking or copying.

User-generated content occurs when a product’s customers create and disseminate online ideas about a product or the firm that markets it. These ideas are often in the form of text but also come in other forms such as music, photos, or videos. According to Cisco Systems, in 2016 an average of 96,000 petabytes was transferred monthly over the Internet, more than twice as many as in 2012. In 2016, the number of active websites surpassed 1 billion, up from approximately 700 million in 2012. 66 billion daily active users in Q4 2019, Facebook has emerged as the most popular social media platform globally. Production of freely accessible information has been increasing since 2012.

In January 2017, Wikipedia had more than 43 million articles, almost twice as many as in January 2012. This corresponded to a progressive diversification of content and increase in contributions in languages other than English. In 2017, less than 12 percent of Wikipedia content was in English, down from 18 percent in 2012. The massive, multi-volume Oxford English Dictionary was exclusively composed of user-generated content. So what we’re going to do, if I have your agreement that we’re going to produce such a dictionary, is that we’re going to send out invitations, were going to send these invitations to every library, every school, every university, every book shop that we can identify throughout the English-speaking world everywhere where English is spoken or read with any degree of enthusiasm, people will be invited to contribute words.

In the following decades, hundreds of thousands of contributions were sent to the editors. In the 1990s several electronic bulletin board systems were based on user-generated content. Some of these systems have been converted into websites, including the film information site IMDb which started as rec. The BBC set up a pilot user-generated content team in April 2005 with 3 staff. The benefits derived from user-generated content for the content host are clear, these include a low-cost promotion, positive impact on product sales, and fresh content. However, the benefit to the contributor is less direct.

There are various theories behind the motivation for contributing user-generated content, ranging from altruistic, to social, to materialistic. Due to the high value of user-generated content, many sites use incentives to encourage their generation. Implicit incentives: These incentives are not based on anything tangible. Social incentives are the most common form of implicit incentives. These incentives allow the user to feel good as an active member of the community.

These can include the relationship between users, such as Facebook’s friends, or Twitter’s followers. Explicit incentives: These incentives refer to tangible rewards. Explicit incentives can be split into externality and projection. External motivation is more inclined to economic and material incentives, such as the reward for engaging in a task, which has little internalization and lacks relevant external norms and constraints.

Examples include financial payment, entry into a contest, a voucher, a coupon, or frequent traveler miles. The distribution of UGC across the Web provides a high volume data source that is accessible for analysis, and offers utility in enhancing the experiences of end users. Determining the value of user contributions for assessment and ranking can be difficult due to the variation in the quality and structure of this data. The quality and structure of the data provided by UGC is application-dependent, and can include items such as tags, reviews, or comments that may or may not be accompanied by useful metadata. The variation of data and specificity of value has resulted in various approaches and methods for assessing and ranking UGC. The performance of each method essentially depends on the features and metrics that are available for analysis.

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